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First published on December 17, 2007 Simulation & Gaming 2007, doi:10.1177/1046878107306670
The effects of the presence and contexts of video game violence on children: A longitudinal study in Japan
Akiko Shibuya*,
Akira Sakamoto,
Nobuko Ihori,
and
Shintaro Yukawa
* To whom correspondence should be addressed. E-mail: akikoguma{at}nifty.com.
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Abstract |
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A 1-year panel study of 591 children in fifth grade explored the accumulative effects of the presence and contexts of video game violence on aggression and the antiviolence norm in Japan, on the basis of a comprehensive content analysis of video game violence. The results suggest that contextual effects of violent video games are quite complex, differing with gender, and that contexts are more important than the quantity of violence. Although attractive perpetrators and justification of violence increase aggression for boys, they decrease aggression and strengthen the antiviolence norm for girls, indicating that the direction of effects depend on the players interpretation of violence.

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