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First published on June 20, 2008, doi:10.1177/1046878108319580
Simulation & Gaming 2008;39:353.
A more recent version of this article appeared on September 1, 2008
Teaching with game-based learning management systems: Exploring a pedagogical dungeon
Thibault Carron*,
Jean-Charles Marty,
and
Jean-Mathias Heraud
* To whom correspondence should be addressed. E-mail: thibault.carron{at}univ-savoie.fr.
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Abstract |
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The work reported here takes place in the educational domain. The authors propose a learning environment based on a graphical representation of a course. The emergence of online multiplayer games led the authors to apply the following metaphor to the digital work environments: The method of acquiring knowledge during a learning session is similar to the exploration of a dungeon, where each student collects knowledge related to a learning activity. In the first part of this article, the authors focuses on a description of how concepts of learning activities can be represented in the dungeon view. The second part deals with the support of the observation task for the teacher during a learning session and more generally with providing users with awareness. The authors thus propose a multiagent system using data collected from traces resulting from the collaborative learning activity. Finally, this environment allowed the authors to set up experiments with students at their university.

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