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First published on June 10, 2008
Simulation & Gaming 2008, doi:10.1177/1046878108319870


Article

Theorizing on the Treatment of Time in Simulation Gaming

Timo Lainema*

* To whom correspondence should be addressed. E-mail: timo.lainema{at}tse.fi.


   Abstract
A key element in organizational decision making is the progress of time and the ability to live with it. This article discusses the factor of time in decision making and how time can be taken into account in computerized simulation gaming. The discussion is based on recent definitions and classifications of time. The author reflects on these classifications and argues that embedding a richer time conception could increase the application domain of simulation gaming in the organizational context. Finally, the author theorizes on the implications of continuous processing in simulation gaming. The results indicate that continuous gaming provides an intense and meaningful learning environment.


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