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Balancing Play, Meaning and Reality: The Design Philosophy of LEVEE PATROLLER
Casper Harteveld*,
Rui Guimarães,
Igor S. Mayer,
and
Rafael Bidarra
Delft University of Technology
* To whom correspondence should be addressed. E-mail: c.harteveld{at}tudelft.nl.
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Abstract |
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Most serious games have been developed without a proper and comprehensive design theory. To contribute to the development of such a theory, this article presents the underlying design philosophy of LEVEE PATROLLER, a game to train levee patrollers in the Netherlands. This philosophy stipulates that the design of a digital serious game is a multiobjective problem in which trade-offs need to be made. Making these tradeoffs takes place in a design space defined by three equally important components: (a) Play, (b) Meaning, and (c) Reality. The various tensions between these three components result in design dilemmas and trilemmas that make it difficult to balance a serious game. Each type of tension is illustrated with one or more examples from the design of LEVEE PATROLLER.
First published on August 10, 2009 Simulation & Gaming 2009, doi:10.1177/1046878108331237

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