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Simulation & Gaming
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Simulation and the Bottom Line

Constance J. Seidner

Digital Equipment Corporation, connie.seidner{at}mso.mts.dec.com

This article describes the author's involvement with simulation and games as a teacher during the 1970s as well as subsequent experiences with simulations in the computer industry. It concludes with some speculations about the latent potential of simulations in industry training.

Key Words: gaming • industry training • performance support • simulations

Simulation & Gaming, Vol. 26, No. 4, 503-510 (1995)
DOI: 10.1177/1046878195264011


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