Advanced Search

Journal Navigation

Journal Home

Subscriptions

Archive

Contact Us

Table of Contents

Click here for more information

Click here to sign up for SAGE Journal Email Alerts today!

Sign In to gain access to subscriptions and/or personal tools.
Simulation & Gaming
This Article
Right arrow Full Text (PDF)
Right arrow References
Right arrow Alert me when this article is cited
Right arrow Alert me if a correction is posted
Services
Right arrow Email this article to a friend
Right arrow Similar articles in this journal
Right arrow Alert me to new issues of the journal
Right arrow Add to Saved Citations
Right arrow Download to citation manager
Right arrowRequest Permissions
Right arrow Request Reprints
Right arrow Add to My Marked Citations
Citing Articles
Right arrow Citing Articles via Google Scholar
Right arrow Citing Articles via Scopus
Google Scholar
Right arrow Articles by Sneyd, J. R.
Right arrow Articles by Ifeachor, E. C.
Right arrow Search for Related Content
Social Bookmarking
 Add to CiteULike   Add to Complore   Add to Connotea   Add to Del.icio.us   Add to Digg   Add to Reddit   Add to Technorati   Add to Twitter  
What's this?

Using Simulations in the Design of an Anesthesia System

J. Robert Sneyd

Chao Dong

Christopher D. Reeve

Emmanuel C. Ifeachor

University of Plymouth

The authors are developing a closed-loop system for intravenous anesthesia in humans. Using published pharmacokinetic data for the intravenous anesthetic agent, propofol, they have generated a population of "virtual patients" and simulated their response to induction and maintenance of intravenous anesthesia using a feedback system based on an electroencephalogram derivative. Their simulations suggested that the proposed system would accommodate patients with widely varying pharmacokinetic characteristics. The system was subsequently tested in humans, and successfully induced and maintained anesthesia in 7 volunteers.

Key Words: anesthesia • bispectral index • closed-loop system • computer controlled anesthesia • EEG • modeling • pharmacokinetics • pharmacodynamics • simulation • virtual patients

Simulation & Gaming, Vol. 32, No. 2, 205-214 (2001)
DOI: 10.1177/104687810103200208


Add to CiteULike CiteULike   Add to Complore Complore   Add to Connotea Connotea   Add to Del.icio.us Del.icio.us   Add to Digg Digg   Add to Reddit Reddit   Add to Technorati Technorati   Add to Twitter Twitter    What's this?