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Simulation & Gaming
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On Foot in SIM City: Using SIM Copter as the Basis for an ESL Writing Assignment

Douglas W. Coleman

University of Toledo Douglas.Coleman{at}utoledo.edu

This article describes a computer-assisted language learning (CALL) simulation-based activity for ESL writing using SIM COPTER. Participants have two roles: (a) a pilot who must locate an assigned destination and write directions how to walk there and (b) a visitor who must use another participant’s directions to get to an unknown destination. Superficially an exercise in writing simple street directions, the activity requires a serious consideration of audience initially beyond most beginning ESL student writers. The activity makes the concept of audience more accessible by concretizing it. It is argued that ESL texts do not adequately deal with the concept of audience. CALL simulation-based writing activities provide an ideal way to do so in a realistic, communicative way.

Key Words: audience • computer-assisted language learning (CALL) • simulation • second-language writing

Simulation & Gaming, Vol. 33, No. 2, 217-230 (2002)
DOI: 10.1177/1046878102332010


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