Advanced Search

Journal Navigation

Journal Home

Subscriptions

Archive

Contact Us

Table of Contents

Click here for more information

Click here to sign up for SAGE Journal Email Alerts today!

Sign In to gain access to subscriptions and/or personal tools.
Simulation & Gaming
This Article
Right arrow Full Text (PDF)
Right arrow References
Right arrow Alert me when this article is cited
Right arrow Alert me if a correction is posted
Right arrow Citation Map
Services
Right arrow Email this article to a friend
Right arrow Similar articles in this journal
Right arrow Alert me to new issues of the journal
Right arrow Add to Saved Citations
Right arrow Download to citation manager
Right arrowRequest Permissions
Right arrow Request Reprints
Right arrow Add to My Marked Citations
Citing Articles
Right arrow Citing Articles via HighWire
Right arrow Citing Articles via Google Scholar
Right arrow Citing Articles via Scopus
Google Scholar
Right arrow Articles by Garris, R.
Right arrow Articles by Driskell, J. E.
Right arrow Search for Related Content
Social Bookmarking
 Add to CiteULike   Add to Connotea   Add to Del.icio.us   Add to Digg   Add to Reddit   Add to Technorati  
What's this?

Games, Motivation, and Learning: A Research and Practice Model

Rosemary Garris

Robert Ahlers

Naval Air Warfare Center Training Systems Division

James E. Driskell

Florida Maxima Corporation

Although most agree that games can be engaging and that games can be instructive, there is little consensus regarding the essential characteristics of instructional games. Implicit in the research literature is the notion that if we pair instructional content with certain game features, we can harness the power of games to engage users and achieve desired instructional goals. In this article, the authors present an input-processoutput model of instructional games and learning that elaborates (a) the key features of games that are of interest from an instructional perspective; (b) the game cycle of user judgments, behavior, and feedback that is a hallmark of engagement in game play; and (c) the types of learning outcomes that can be achieved. The authors discuss the implications of this approach for the design and implementation of effective instructional games.

Key Words: education/training • learning • motivation • simulation/games • video games

Simulation & Gaming, Vol. 33, No. 4, 441-467 (2002)
DOI: 10.1177/1046878102238607


Add to CiteULike CiteULike   Add to Connotea Connotea   Add to Del.icio.us Del.icio.us   Add to Digg Digg   Add to Reddit Reddit   Add to Technorati Technorati    What's this?


This article has been cited by other articles:


Home page
Simulation GamingHome page
K. A. Wilson, W. L. Bedwell, E. H. Lazzara, E. Salas, C. S. Burke, J. L. Estock, K. L. Orvis, and C. Conkey
Relationships Between Game Attributes and Learning Outcomes: Review and Research Proposals
Simulation Gaming, April 1, 2009; 40(2): 217 - 266.
[Abstract] [PDF]


Home page
Simulation GamingHome page
D. Crookall and W. Thorngate
Acting, Knowing, Learning, Simulating, Gaming
Simulation Gaming, February 1, 2009; 40(1): 8 - 26.
[PDF]


Home page
Simulation GamingHome page
J. Hense, W. C. Kriz, and J. Wolfe
Putting Theory-Oriented Evaluation Into Practice: A Logic Model Approach for Evaluating SIMGAME
Simulation Gaming, February 1, 2009; 40(1): 110 - 133.
[Abstract] [PDF]


Home page
Simulation GamingHome page
N. Taber
Emergency response: Elearning for paramedics and firefighters
Simulation Gaming, December 1, 2008; 39(4): 515 - 527.
[Abstract] [PDF]


Home page
Simulation GamingHome page
R. J. Nadolski, H. G. K. Hummel, H. J. van den Brink, R. E. Hoefakker, A. Slootmaker, H. J. Kurvers, and J. Storm
EMERGO: A methodology and toolkit for developing serious games in higher education
Simulation Gaming, September 1, 2008; 39(3): 338 - 352.
[Abstract] [PDF]


Home page
Simulation GamingHome page
D. Burgos, P. Moreno-Ger, J. L. Sierra, B. Fernandez-Manjon, M. Specht, and R. Koper
Building adaptive game-based learning resources: The integration of IMS Learning Design and
Simulation Gaming, September 1, 2008; 39(3): 414 - 431.
[Abstract] [PDF]


Home page
Simulation GamingHome page
M. A. Lynch and R. J. Tunstall
When worlds collide: Developing game-design partnerships in universities
Simulation Gaming, September 1, 2008; 39(3): 379 - 398.
[Abstract] [PDF]


Home page
Simulation GamingHome page
C. Reese and T. Wells
Teaching academic discussion skills with a card game
Simulation Gaming, December 1, 2007; 38(4): 546 - 555.
[Abstract] [PDF]


Home page
Simulation GamingHome page
D. J. Devine, J. K. Habig, K. E. Martin, J. P. Bott, and A. L. Grayson
Tinsel Town: A Top Management Simulation Involving Distributed Expertise
Simulation Gaming, March 1, 2004; 35(1): 94 - 134.
[Abstract] [PDF]