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Simulation & Gaming, Vol. 36, No. 4, 447-463 (2005)
DOI: 10.1177/1046878105282275

Bridging the methodological divide in game research

Dmitri Williams

University of Illinois at Urbana-!Champaign, dcwill{at}uiuc.edu

The study of video game effects has been marked by two very different approaches. The first approach is represented by social scientists, who, with some exceptions, seek to understand the effects of games on users. The second approach is favored by humanists, who seek to understand the meaning and context of games. To date, these two groups have largely talked past one another due to their different goals and their different methodologies. Yet, for the advancement of science and understanding, both sets of scholarship are important and relevant. Each has contributions to make. However, unless these two groups come to possess at least a cursory understanding of the other’s methodology, there will be little synthesis. This is a missed opportunity for scholars of every stripe, and ways are suggested to bridge these gaps.!

Key Words: approaches • ethnography • humanities • experiment • methodology • qualitative • quantitative • social science • survey • video games


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