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Simulation & Gaming
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A globalization simulation to teach corporate social responsibility: Design features and analysis of student reasoning

Nathan D. Bos

University of Michigan

N. Sadat Shami

Cornell University

Sara Naab

University of Michigan

There is an increasing need for business students to be taught the ability to think through ethical dilemmas faced by corporations conducting business on a global scale. This article describes a multiplayer online simulation game, ISLAND TELECOM, that exposes students to ethical dilemmas in international business. Through role playing and perspective taking, the authors wanted students to actively work through problems related to both ethics and corporate social responsibility. Qualitative analysis of simulation data demonstrated that students were successful in perspective taking, they considered trade-offs between profitability and social responsibility, and they were able to come up with creative solutions to difficult trade-offs.

Key Words: business ethics • corporate social responsibility • e-learning • globalization • moral reasoning • perspective taking • role playing • simulation

Simulation & Gaming, Vol. 37, No. 1, 56-72 (2006)
DOI: 10.1177/1046878106286187


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