Advanced Search

Journal Navigation

Journal Home

Subscriptions

Archive

Contact Us

Table of Contents

Click here for more information

Click here to sign up for SAGE Journal Email Alerts today!

Sign In to gain access to subscriptions and/or personal tools.
Simulation & Gaming
This Article
Right arrow Full Text (PDF)
Right arrow References
Right arrow Alert me when this article is cited
Right arrow Alert me if a correction is posted
Services
Right arrow Email this article to a friend
Right arrow Similar articles in this journal
Right arrow Alert me to new issues of the journal
Right arrow Add to Saved Citations
Right arrow Download to citation manager
Right arrowRequest Permissions
Right arrow Request Reprints
Right arrow Add to My Marked Citations
Citing Articles
Right arrow Citing Articles via Google Scholar
Right arrow Citing Articles via Scopus
Google Scholar
Right arrow Articles by Ahamer, G.
Right arrow Search for Related Content
Social Bookmarking
 Add to CiteULike   Add to Complore   Add to Connotea   Add to Del.icio.us   Add to Digg   Add to Reddit   Add to Technorati   Add to Twitter  
What's this?

Ready-to-use simulations: SURFING GLOBAL CHANGE

Negotiating sustainable solutions

Gilbert Ahamer

Graz University

SURFING GLOBAL CHANGE (SGC) serves as a procedural shell for attaining sustainable solutions for any interdisciplinary issue and is intended for use in advanced university courses. The participants' activities evolve through five levels from individual argumentation to molding one's own views for the "common good." The paradigm of "ethics of negotiation" is implemented using a guided, step-by-step procedure that is characterized by mutual evaluation among the participants and by the dissolution of the traditional roles within education. Despite the existence of an elaborate structure of game rules, the setting of SGC provides for flexibility concerning the choice of themes, the definition of roles, the means of information retrieval, the selection of emphasis within the issue to be negotiated, the exploration of solutions, and notably, the allocation of "success" to the participants. SGC is therefore also usable as a tool for training in areas ripe for innovative social procedures.

Key Words: case studies • consensus • controversial discussion • global change • interdisciplinary negotiation game • peer review • sustainable solutions • systems analysis • techno-socio-economic megatrends • technology assessment

Simulation & Gaming, Vol. 37, No. 3, 380-397 (2006)
DOI: 10.1177/1046878106287772


Add to CiteULike CiteULike   Add to Complore Complore   Add to Connotea Connotea   Add to Del.icio.us Del.icio.us   Add to Digg Digg   Add to Reddit Reddit   Add to Technorati Technorati   Add to Twitter Twitter    What's this?