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Simulation & Gaming, Vol. 37, No. 4, 466-475 (2006)
DOI: 10.1177/1046878106293677
© 2006 SAGE Publications

Immersive protein gaming for bio edutainment

Yiyu Cai

Nanyang Technological University, Singapore

Baifang Lu

Nanyang Technological University, Singapore

Jianmin Zheng

Nanyang Technological University, Singapore

Lin Li

Nanyang Technological University, Singapore

Games have long been used as a tool for teaching important subject matter, from concept building to problem solving. Through fun learning, students may further develop their curiosities and interest in their study. This article addresses the issue of learning biomolecular structures by virtual reality gaming. A bio edutainment solution featuring stereographic visualization, 3D modeling, and game interaction is developed for students to learn amino acids, {alpha}-helices, ß-sheets, and other protein structure information. A pilot study is performed in this work with Singapore Chinese High School; initial results of this study are presented.

Key Words: bio edutainment • learning through playing • VR • immersive gaming • biology • protein structure


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