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Simulation & Gaming
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Real-time 3D video avatar in mixed reality: An implementation for immersive telecommunication

Sang-Yup Lee

Korea Institute of Science and Technology

Sang C. Ahn

Korea Institute of Science and Technology

Hyoung-Gon Kim

Korea Institute of Science and Technology

MyoTaeg Lim

Korea University

This article presents an implementation of a real-time dynamic 3D avatar from multiview cameras for immersive telecommunication. Immersive telecommunication is a new challenging field that enables a user to share a virtual space with remote participants, providing users with a sense of telepresence and interaction. The main objective is to offer rich communication modalities, as similar as those used in face-to-face meetings, like gestures, gaze awareness, realistic images, and correct sound direction. As a result, the user can be immersed and has natural interaction with remote participants. This would overcome the limitations of conventional video-based telecommunication as well as the VR-based collaborative virtual environment approaches.

Key Words: 3D video avatar • image-based rendering • immersive display environment • immersive telecommunication • mixed reality • natural interaction • real time • telepresence • virtual reality

Simulation & Gaming, Vol. 37, No. 4, 491-506 (2006)
DOI: 10.1177/1046878106293679


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