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Simulation & Gaming
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Functional design of games to support natural resource management policy development

Pieter Bots

CEMAGREF, Montpellier Regional Center, France

Els van Daalen

Delft University of Technology, the Netherlands, C.vanDaalen{at}TUDelft.nl

This article works toward a conceptual framework for designing games to support policy development for managing natural resources. The point of departure for this framework is a typology for functions of games in support of policy. This typology consists of six classes of functions of a policy game: research and analyze policy contexts as systems, design and recommend alternative solutions to a policy problem, provide advice to a client on what strategy to follow in the policy process, mediate between di ferent stakeholders, democratize policy development by actively bringing in stakeholder views, and clarify the values and arguments pertinent to the policy discourse. These functions are illustrated using specific examples of games that have been used in the domain of natural resource management (NRM). The framework discussed in this article may help game designers to match specific game properties (players, roles, rewards, and representations of the NRM context) with the intended function of the game in the policy-development process.

Key Words: alternative solutions • game design • game properties • gaming • mediation • natural resource management (NRM) • policy analysis • policy development • policy games • policy contexts as systems • representations • stakeholder views • strategy • rewards • roles • values clarification

This version was published on December 1, 2007

Simulation & Gaming, Vol. 38, No. 4, 512-532 (2007)
DOI: 10.1177/1046878107300674


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