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Simulation & Gaming, Vol. 38, No. 4, 556-568 (2007)
DOI: 10.1177/1046878107308058

Generating cross-cultural training data for THE UNIVERSITY GAME

Rebecca L. Damron

Oklahoma State University, USA, rebecca.damron{at}okstate.edu

Gene B. Halleck

Oklahoma State University, USA, gene.halleck{at}okstate.edu

This article describes the process of creating training data for a game developed to promote cross-cultural competence among students studying in a culture di ferent from their own. The process of creating game cards (known as culture assimilators) begins with the collection of reports of intercultural misunderstandings. This phase of data generation is followed by the elicitation of possible explanations for the reported misunderstandings. The final phase in this process involves the development of evaluative feedback for the plausible explanations proposed by students.

Key Words: critical incident • cross-cultural competence • culture assimilator • feedback • intercultural competence • THE UNIVERSITY GAME


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