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Simulation & Gaming
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Building adaptive game-based learning resources: The integration of IMS Learning Design and <e-Adventure>

Daniel Burgos

Open University of the Netherlands, daniel.burgos{at}atosresearch.eu

Pablo Moreno-Ger

Complutense University of Madrid, Spain, pablom{at}fdi.ucm.es

José Luis Sierra

Complutense University of Madrid, Spain, jlsierra{at}fdi.ucm.es

Baltasar Fernández-Manjón

Complutense University of Madrid, Spain, balta{at}fdi.ucm.es

Marcus Specht

Open University of the Netherlands, marcus.specht{at}ou.nl

Rob Koper

Open University of the Netherlands, rob.koper{at}ou.nl

IMS Learning Design (IMS-LD) is a specification to create units of learning (UoLs), which express a certain pedagogical model or strategy (e.g., adaptive learning with games). However, the authoring process of a UoL remains difficult because of the lack of high-level authoring tools for IMS-LD, even more so when the focus is on specific topics, such as educational eGames. However, external tools that are not specifically IMS-LD oriented can be used. In this case, the main challenge is the integration between these external resources developed with other technologies and the personalized learning experience of an IMS-LD UoL. In this article, the authors use the <e-Adventure> project to develop conversational games that are integrated with IMS-LD UoLs to improve personalized learning. The main contribution of this setting is the integration of both parts, the IMS-LD specification and <e-Adventure>, and the communication that enables a mutual influence of the adaptive learning experience.

Key Words: adaptive learning • communication layer • conversational games • <e-Adventure> • eGames • IMS Learning Design • integration • game-based learning • personalized learning • units of learning

This version was published on September 1, 2008

Simulation & Gaming, Vol. 39, No. 3, 414-431 (2008)
DOI: 10.1177/1046878108319595


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P. Moreno-Ger, D. Burgos, and J. Torrente
Digital Games in eLearning Environments: Current Uses and Emerging Trends
Simulation Gaming, October 1, 2009; 40(5): 669 - 687.
[Abstract] [PDF]