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Putting Theory-Oriented Evaluation Into PracticeA Logic Model Approach for Evaluating SIMGAMELudwig Maximilians University, Munich, Germany, jan.hense{at}psy.lmu.de
University of Applied Sciences Vorarlberg, Austria, willy.kriz{at}fhv.at
Experiential Adventures LLC, Seattle, USA, jwolfe8125{at}aol.com Evaluations of gaming simulations and business games as teaching devices are typically end-state driven. This emphasis fails to detect how the simulation being evaluated does or does not bring about its desired consequences. This paper advances the use of a logic model approach, which possesses a holistic perspective that aims at including all elements associated with the situation created by a game. The use of the logic model approach is illustrated as applied to SIMGAME, a board game created for secondary school level business education in six European Union countries.
Key Words: business games evaluation methods logic model secondary education
This version was published on February
1, 2009 Simulation & Gaming, Vol. 40, No. 1,
110-133 (2009) |
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