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Simulation & Gaming
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Putting Theory-Oriented Evaluation Into Practice

A Logic Model Approach for Evaluating SIMGAME

Jan Hense

Ludwig Maximilians University, Munich, Germany, jan.hense{at}psy.lmu.de

Willy Christian Kriz

University of Applied Sciences Vorarlberg, Austria, willy.kriz{at}fhv.at

Joseph Wolfe

Experiential Adventures LLC, Seattle, USA, jwolfe8125{at}aol.com

Evaluations of gaming simulations and business games as teaching devices are typically end-state driven. This emphasis fails to detect how the simulation being evaluated does or does not bring about its desired consequences. This paper advances the use of a logic model approach, which possesses a holistic perspective that aims at including all elements associated with the situation created by a game. The use of the logic model approach is illustrated as applied to SIMGAME, a board game created for secondary school level business education in six European Union countries.

Key Words: business games • evaluation methods • logic model • secondary education

This version was published on February 1, 2009

Simulation & Gaming, Vol. 40, No. 1, 110-133 (2009)
DOI: 10.1177/1046878107308078


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