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It Is Not Just a Game!Yale University, USA, martin.shubik{at}yale.edu An overall view of the development of gaming and simulation is presented. This includes a consideration of some observations on what had been predicted and what happened, as well as some predictions concerning the future. Stress is given to prediction based on what is technically feasible and prediction based on the sociopolitical environment. It is suggested that "to plan" is an irregular verb with four tenses: the past imperfect, the present unclear, the future perfect, and finally, the future probable.
Key Words: context developments free-form game game theory gaming history playable game prediction purposes rigid-rule game scope simulation sociopolitical environment survey of applications utilizations
This version was published on October
1, 2009 Simulation & Gaming, Vol. 40, No. 5,
587-601 (2009) |
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