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Simulation & Gaming, Vol. 37, No. 4,
466-475 (2006)
DOI: 10.1177/1046878106293677
© 2006 SAGE Publications
Immersive protein gaming for bio edutainment
Yiyu Cai
Nanyang Technological University, Singapore
Baifang Lu
Nanyang Technological University, Singapore
Jianmin Zheng
Nanyang Technological University, Singapore
Lin Li
Nanyang Technological University, Singapore
Games have long been used as a tool for teaching important subject matter, from concept building to problem solving. Through fun learning, students may further develop their curiosities and interest in their study. This article addresses the issue of learning biomolecular structures by virtual reality gaming. A bio edutainment solution featuring stereographic visualization, 3D modeling, and game interaction is developed for students to learn amino acids, -helices, ß-sheets, and other protein structure information. A pilot study is performed in this work with Singapore Chinese High School; initial results of this study are presented.
Key Words: bio edutainment learning through playing VR immersive gaming biology protein structure
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