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Simulation & Gaming
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Immersive protein gaming for bio edutainment

Yiyu Cai

Nanyang Technological University, Singapore

Baifang Lu

Nanyang Technological University, Singapore

Jianmin Zheng

Nanyang Technological University, Singapore

Lin Li

Nanyang Technological University, Singapore

Games have long been used as a tool for teaching important subject matter, from concept building to problem solving. Through fun learning, students may further develop their curiosities and interest in their study. This article addresses the issue of learning biomolecular structures by virtual reality gaming. A bio edutainment solution featuring stereographic visualization, 3D modeling, and game interaction is developed for students to learn amino acids, {alpha}-helices, ß-sheets, and other protein structure information. A pilot study is performed in this work with Singapore Chinese High School; initial results of this study are presented.

Key Words: bio edutainment • learning through playing • VR • immersive gaming • biology • protein structure

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Simulation & Gaming, Vol. 37, No. 4, 466-475 (2006)
DOI: 10.1177/1046878106293677


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This Article
Right arrow Abstract Freely available
Right arrow Free Full Text (Free PDF) Free
Right arrow Alert me when this article is cited
Right arrow Alert me if a correction is posted
Services
Right arrow Email this article to a friend
Right arrow Similar articles in this journal
Right arrow Alert me to new issues of the journal
Right arrow Add to Saved Citations
Right arrow Download to citation manager
Right arrowRequest Permissions
Right arrow Request Reprints
Right arrow Add to My Marked Citations
Citing Articles
Right arrow Citing Articles via Google Scholar
Right arrow Citing Articles via Scopus
Google Scholar
Right arrow Articles by Cai, Y.
Right arrow Articles by Li, L.
Right arrow Search for Related Content
Social Bookmarking
 Add to CiteULike   Add to Complore   Add to Connotea   Add to Del.icio.us   Add to Digg   Add to Reddit   Add to Technorati   Add to Twitter  
What's this?