Advanced Search

Journal Navigation

Journal Home

Subscriptions

Archive

Contact Us

Table of Contents

Click here for more information

CiteULike is a free service for managing and discovering scholarly references - click here to get started.

Sign In to gain access to subscriptions and/or personal tools.
Simulation & Gaming
This Article
Right arrow Abstract Freely available
Right arrow Free Full Text (Free PDF) Free
Right arrow Alert me when this article is cited
Right arrow Alert me if a correction is posted
Right arrow Citation Map
Services
Right arrow Email this article to a friend
Right arrow Similar articles in this journal
Right arrow Alert me to new issues of the journal
Right arrow Add to Saved Citations
Right arrow Download to citation manager
Right arrowRequest Permissions
Right arrow Request Reprints
Right arrow Add to My Marked Citations
Citing Articles
Right arrow Citing Articles via Google Scholar
Right arrow Citing Articles via Scopus
Google Scholar
Right arrow Articles by Hill, J. L.
Right arrow Search for Related Content
Social Bookmarking
 Add to CiteULike   Add to Complore   Add to Connotea   Add to Del.icio.us   Add to Digg   Add to Reddit   Add to Technorati   Add to Twitter  
What's this?

Television quiz show simulation

Jonnie Lynn Hill

University of Balamand, Lebanon, jiaje{at}juno.com

This article explores the simulation of four television quiz shows for students in China studying English as a foreign language (EFL). It discusses the adaptation and implementation of television quiz shows and how the students reacted to them.

Key Words: anxiety • China • communicative competence • EFL • television quiz shows

References

  • Christopher, E. (1999). Simulations and games as subversive activities. Simulation & Gaming, 30, 441-456.[Abstract/Free Full Text]
  • Crawford, M. (2002). Teaching conversation with trivia. Forum, 40(2). Retrieved August 23, 2006, from http://exchanges.state.gov/forum/vols/vol40/no2/p20.htm
  • Family Feud. (1976). [Developed by Goodson, M., & Todman, B.] Los Angeles: Goodson & Todman Productions.
  • Gaudart, H. (1999). Games and teaching tools for teachers of English for speakers of other languages. Simulation & Gaming, 30, 283-291.[Abstract/Free Full Text]
  • Halapi, M., & Saunders, D. (2002). Language teaching through role play: The Hungarian view. Simulation & Gaming, 33, 169-177.[Abstract/Free Full Text]
  • Halleck, G. (1990). Simulation in an ESL class. Simulation & Gaming, 21, 82-86.[Free Full Text]
  • Hampton, J. (2006). Characteristics of successful simulations: The language learner's perspective. Unpublished manuscript.
  • Hill, J. (2002). Playing with the three little pigs: Not just for children. Simulation & Gaming, 33, 253-259.
  • Hill, J., & Lance, C. (2002). Debriefing stress. Simulation & Gaming, 33, 286-289.
  • Hofstede, G., & Pederson, P. (1999). Synthetic cultures: Intercultural learning through simulation games. Simulation & Gaming, 30, 415-440.[Abstract/Free Full Text]
  • Jeopardy. (1964). [Developed by Griffin, M.] Beverly Hills, CA: Merv Griffin Entertainment.
  • Jones, K. (1984). Simulations in language teaching. Cambridge, UK: Cambridge University Press.
  • Kim, L.S. (1995). Creative games for the language class. Forum, 33(1). Retrieved August 23, 2006, from http://exchanges.state.gov/forum/vols/vol33/no1/p35.htm
  • Longeling, M., & Malarcher, C. (1997). Index cards: A natural resource for teachers. Forum, 35(4). Retrieved August 23, 2006, from http://exchanges.state.gov/forum/vols/vol35/no4/p42.htm
  • Pyramid. (1973). [Developed by Stewart, B.] New York: Bob Stewart Productions.
  • Richard-Amato, P. (1988). Making it happen: Interaction in the language classroom. White Plains, NY: Longman.
  • Shaptoshvili, S. (2002). Vocabulary practice games. Forum, 40(2). Retrieved August 23, 2006, from http://exchanges.state.gov/forum/vols/vol40/no2/p34.htm
  • WHO WANTS TO BE A MILLIONAIRE. (1998). [Developed by Celador.] London: Celador International Ltd.
  • WIN, LOSE, OR DRAW. (1987). [Developed by Lloyd, R.] Los Angeles: Burt & Bert Productions.

This version was published on December 1, 2007

Simulation & Gaming, Vol. 38, No. 4, 536-545 (2007)
DOI: 10.1177/1046878107308061


Add to CiteULike CiteULike   Add to Complore Complore   Add to Connotea Connotea   Add to Del.icio.us Del.icio.us   Add to Digg Digg   Add to Reddit Reddit   Add to Technorati Technorati   Add to Twitter Twitter    What's this?



This Article
Right arrow Abstract Freely available
Right arrow Free Full Text (Free PDF) Free
Right arrow Alert me when this article is cited
Right arrow Alert me if a correction is posted
Right arrow Citation Map
Services
Right arrow Email this article to a friend
Right arrow Similar articles in this journal
Right arrow Alert me to new issues of the journal
Right arrow Add to Saved Citations
Right arrow Download to citation manager
Right arrowRequest Permissions
Right arrow Request Reprints
Right arrow Add to My Marked Citations
Citing Articles
Right arrow Citing Articles via Google Scholar
Right arrow Citing Articles via Scopus
Google Scholar
Right arrow Articles by Hill, J. L.
Right arrow Search for Related Content
Social Bookmarking
 Add to CiteULike   Add to Complore   Add to Connotea   Add to Del.icio.us   Add to Digg   Add to Reddit   Add to Technorati   Add to Twitter  
What's this?