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Generating cross-cultural training data for THE UNIVERSITY GAME
Rebecca L. Damron
Oklahoma State University, USA, rebecca.damron{at}okstate.edu
Gene B. Halleck
Oklahoma State University, USA, gene.halleck{at}okstate.edu
This article describes the process of creating training data for a game developed to promote cross-cultural competence among students studying in a culture di ferent from their own. The process of creating game cards (known as culture assimilators) begins with the collection of reports of intercultural misunderstandings. This phase of data generation is followed by the elicitation of possible explanations for the reported misunderstandings. The final phase in this process involves the development of evaluative feedback for the plausible explanations proposed by students.
Key Words: critical incident cross-cultural competence culture assimilator feedback intercultural competence THE UNIVERSITY GAME
References
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Simulation & Gaming, Vol. 38, No. 4,
556-568 (2007)
DOI: 10.1177/1046878107308058

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