Putting theory-oriented evaluation into practice: A logic model approach for evaluating SIMGAME
Jan Hense1*,
Willy Christian Kriz2,
and
Joseph Wolfe3
1 Ludwig Maximilians University
2 University of Applied Sciences Vorarlberg, Austria
3 Experiential Adventures LLC, USA
* To whom correspondence should be addressed. E-mail: hense{at}emp.paed.uni-muenchen.de.
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Abstract |
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Evaluations of gaming simulations and business games as teaching devices are typically end-state driven. This emphasis fails to detect how the simulation being evaluated does or does not bring about its desired consequences. This paper advances the use of a logic model approach, which possesses a holistic perspective that aims at including all elements associated with the situation created by a game. The use of the logic model approach is illustrated as applied to SIMGAME, a board game created for secondary school level business education in six European Union countries.