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Simulation & Gaming
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Article

Putting theory-oriented evaluation into practice: A logic model approach for evaluating SIMGAME

Jan Hense1*, Willy Christian Kriz2, and Joseph Wolfe3

1 Ludwig Maximilians University
2 University of Applied Sciences Vorarlberg, Austria
3 Experiential Adventures LLC, USA

* To whom correspondence should be addressed. E-mail: hense{at}emp.paed.uni-muenchen.de.


   Abstract
Evaluations of gaming simulations and business games as teaching devices are typically end-state driven. This emphasis fails to detect how the simulation being evaluated does or does not bring about its desired consequences. This paper advances the use of a logic model approach, which possesses a holistic perspective that aims at including all elements associated with the situation created by a game. The use of the logic model approach is illustrated as applied to SIMGAME, a board game created for secondary school level business education in six European Union countries.

First published on October 15, 2007, doi:10.1177/1046878107308078

Simulation & Gaming 2009;40:110.

A more recent version of this article appeared on February 1, 2009


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