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First published on February 7, 2008, doi:10.1177/1046878107310609
Simulation & Gaming 2008;39:209.
A more recent version of this article appeared on June 1, 2008
How a deaf boy gamed his way to second-language acquisition: Tales of intersubjectivity
Tânia Gastão Saliés*
and
Priscila Starosky
* To whom correspondence should be addressed. E-mail: tanias.salies{at}gmail.com.
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Abstract |
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Taking an experiential approach to language development, this article links gaming to the language development of a 10-year-old deaf child under speech therapy. Specifically, it examines face-to-face interactions between mediators and the child, during 1 year of gaming in clinical encounters. To do so, it codes data by means of interactional variables (intentionality and subjectivity/intersubjectivity) and textual variables (function versus content words). Results show that gaming yielded affordances in the use of strategic behavior and syntax by the child. They also reveal that repetition is a recurrent communicative strategy that contributes to meaning making, culture learning, and discursive involvement. Furthermore, role reversals by the child and the mediators suggest that gaming played a constitutive part in the development of the boys subjectivity/intersubjectivity—ultimately, in his development of Portuguese as a second language.

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