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Building adaptive game-based learning resources: The integration of IMS Learning Design and <e-Adventure>
Daniel Burgos*,
Pablo Moreno-Ger,
José Luis Sierra,
Baltasar Fernández-Manjón,
Marcus Specht,
and
Rob Koper
* To whom correspondence should be addressed. E-mail: daniel.burgos{at}atosresearch.eu.
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Abstract |
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IMS Learning Design (IMS-LD) is a specification to create units of learning (UoLs), which express a certain pedagogical model or strategy (e.g., adaptive learning with games). However, the authoring process of a UoL remains difficult because of the lack of high-level authoring tools for IMS-LD, even more so when the focus is on specific topics, such as educational eGames. However, external tools that are not specifically IMS-LD oriented can be used. In this case, the main challenge is the integration between these external resources developed with other technologies and the personalized learning experience of an IMS-LD UoL. In this article, the authors use the <e-Adventure> project to develop conversational games that are integrated with IMS-LD UoLs to improve personalized learning. The main contribution of this setting is the integration of both parts, the IMS-LD specification and <e-Adventure>, and the communication that enables a mutual influence of the adaptive learning experience.
First published on June 10, 2008, doi:10.1177/1046878108319595
Simulation & Gaming 2008;39:414.
A more recent version of this article appeared on September 1, 2008

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P. Moreno-Ger, D. Burgos, and J. Torrente
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Simulation Gaming,
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[Abstract]
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