Advanced Search

Journal Navigation

Journal Home

Subscriptions

Archive

Contact Us

Table of Contents

Click here for more information

Click here to sign up for SAGE Journal Email Alerts today!

Sign In to gain access to subscriptions and/or personal tools.
Simulation & Gaming
This Article
Right arrow Full Text (OnlineFirst PDF)
Right arrow All Versions of this Article:
1046878108326734v1
40/3/328    most recent
Right arrow Alert me when this article is cited
Right arrow Alert me if a correction is posted
Services
Right arrow Email this article to a friend
Right arrow Similar articles in this journal
Right arrow Alert me to new issues of the journal
Right arrow Add to Saved Citations
Right arrow Download to citation manager
Right arrowRequest Permissions
Right arrow Request Reprints
Right arrow Add to My Marked Citations
Citing Articles
Right arrow Citing Articles via Google Scholar
Right arrow Citing Articles via Scopus
Google Scholar
Right arrow Articles by Salas, E.
Right arrow Articles by Weissmuller, J.
Right arrow Search for Related Content
Social Bookmarking
 Add to CiteULike   Add to Complore   Add to Connotea   Add to Del.icio.us   Add to Digg   Add to Reddit   Add to Technorati   Add to Twitter  
What's this?

Article

Performance Measurement in Simulation-Based Training: A Review and Best Practices

Eduardo Salas*, Michael Rosen, Janet Held, and Johnny Weissmuller

* To whom correspondence should be addressed. E-mail: esalas{at}ist.ucf.edu.


   Abstract
Simulation-based training (SBT) is a methodology for providing systematic and structured learning experiences. The effectinvess of this methodology is dependent on the quality of performance measurement practices in place. Performance measurement during SBT must be diagnosed; that is, the causes of effective and ineffective performance must be determined. This diagonstic measurement drives the systematic decisions concerning corrective feedback and remediation. The purpose of this article is to provide a state of the science review of human performance measurement systems in SBT. To this end, three specific goals are addressed. First, a review of the theoretical foundations being used to drive performance measurement systems in SBT is provided. Second, an overview of the methodologies and approaches to measurement in SBT is provided. Third, a set of best practices for designing performance measurement systems for use in SBT are provided. These best practices are based on the scientific and practice-based literatures.

First published on December 22, 2008, doi:10.1177/1046878108326734

Simulation & Gaming 2009;40:328.

A more recent version of this article appeared on June 1, 2009


Add to CiteULike CiteULike   Add to Complore Complore   Add to Connotea Connotea   Add to Del.icio.us Del.icio.us   Add to Digg Digg   Add to Reddit Reddit   Add to Technorati Technorati   Add to Twitter Twitter    What's this?