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Video Game Effects—Confirmed, Suspected, and Speculative: A Review of the Evidence
Christopher P. Barlett, MS*,
Craig A. Anderson, PhD,
and
Edward L. Swing, MS
Iowa State University
* To whom correspondence should be addressed. E-mail: cpb6666{at}iastate.edu.
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Abstract |
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This literature review focuses on the confirmed, suspected, and speculative effects of violent and nonviolent video game exposure on negative and positive outcomes. Negative outcomes include aggressive feelings, aggressive thoughts, aggressive behavior, physiological arousal, and desensitization, whereas positive outcomes include various types of learning. Multiple theories predict, and empirical findings reveal, that violent video game exposure is causally related to a host of negative outcomes and a few positive outcomes. Some nonviolent video games have been causally related to some specific positive learning effects as well as certain types of visual cognition (e.g., spatial rotation abilities) and may be associated with some negative effects on executive control and attention disorders.
First published on December 22, 2008, doi:10.1177/1046878108327539
Simulation & Gaming 2009;40:377.
A more recent version of this article appeared on June 1, 2009

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