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Social Choice in a Computer-Assisted Simulation
Precha Thavikulwat*
* To whom correspondence should be addressed. E-mail: pthavikulwat{at}towson.edu.
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Abstract |
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Pursuing a line of inquiry suggested by Crookall, Martin, Saunders, and Coote, the author applied, within the framework of design science, an optimal-design approach to incorporate into a computer-assisted simulation two innovative social choice processes: the multiple period double auction and continuous voting. expectations that the multi-ple-period-double-auction market would be bustling, that the continuous voting process would be adaptive, and that the simulation would be a suitable candidate for the assessment of learning were met in an administration of the simulation involving about 87 participants. The author suggests that the technology is ready for computer-assisted simulations to be much more widely used than they are today, but that progress may nevertheless be slow because a great deal of personal investment of time and energy is needed to do good work.
First published on May 13, 2009, doi:10.1177/1046878109335921
Simulation & Gaming 2009;40:488.
A more recent version of this article appeared on August 1, 2009

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