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Simulation & Gaming, Vol. 37, No. 4, 476-490 (2006)
DOI: 10.1177/1046878106293678

Hardware-accelerated collision detection for 3D virtual reality gaming

Yiyu Cai

Nanyang Technological University, Singapore

Zhaowei Fan

Nanyang Technological University, Singapore

Huagen Wan

Zhejiang University, China

Shuming Gao

Zhejiang University, China

Baifang Lu

Nanyang Technological University, Singapore

Kian Teck Lim

Nanyang Technological University, Singapore

Collision detection in simulation can easily become a bottleneck due to its computationally intensive nature. Recent developments in graphics hardware, however, offer a viable solution for rapid and efficient collision detection. The authors propose a new two-phase technique using the latest graphics hardware. In the broad phase, a scene graph is created to partition objects in a 3D environment for initial collision checking. In the narrow phase, a multiple-viewing volumes method is used to detect interferences between a convex model and a model of arbitrary geometry. First, the convex model is used to define six viewing volumes. The convex and arbitrary models are then rendered respectively within the defined viewing volumes. Finally, results of collision detection can be easily achieved by querying the occlusions between these rendered models in the image space. Compared with other collision detection algorithms, this method produces promising results and is successfully applied in our 3D virtual reality games.

Key Words: 3D environment • 3D VR games • collision detection • graphics hardware • hardware acceleration • viewing volume • virtual reality


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